Wearable Tech in the NBA: Too Soon to Hit the Court
2017 Agreement Between Players and NBA Says Practice Games Only
From Fitbit Trackers for the average consumer to the Zephyr Bioharness, which is allowed by Major League Baseball for players during actual games, wearable sports technology is hitting fields, tracks and gyms right and left. But not the basketball courts of the NBA, according to a recent decision between the organization and the Players Association.
The collective bargaining agreement released earlier this year states explicitly (and more than 250 pages into the document) that, “No Team may request a player to use any Wearable unless such device is one of the devices currently in use as set forth in Section 13(f)below or the device and the Team’s cybersecurity standards have been approved by the Committee.”
Section F makes it clear that players will only wear the device on a voluntary basis. The agreement further states that devices can be worn during practice— but not games.
Wearable devices for professional athletes measure everything from movement information (such as distance, velocity, acceleration, deceleration, jumps, and changes of direction), to biometric information (heart rate, heart rate variability, skin temperature, blood oxygen, hydration). Depending on the device, other health, fitness and performance information is gathered.
The technology is not, by today’s standard, new. The Adidas miCoach Elite Team System (one of approved devices for practice) hit the market in 2013. It’s touted, by Adidas, as the first of its kind “that uses physiological data in real time sending it straight to a coach’s tablet on the sideline. The system not only provides real-time insights during training, but tracks total training impact, collects and manages data and is highly portable.”
The goal of the system was to “offer insights into player performance and work rate, helping teams achieve and maintain peak physical performance.”
Apparently unconvinced about the need for wearable devices—but well aware that there’s no turning back from the wearable tech trend—the 2017 agreement sets up a committee to continue to explore the issue.